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Joachim Jomy

@joachimjomy Tasks: 24
๐Ÿ› ๏ธ 1 tool ๐Ÿ™ 3,065 karma
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Joined: March 2025

Joachim Jomy's tools

  • roblox scripter
    AI-powered Roblox scripting: prompt and play!
    Open
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    Released 8mo ago
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    **Survival Game Script** ========================== ### Game Description A survival game with a monster called "Deer" where players are divided into lobbies of 5. The game features a 5000x5000 map with a 100x100 basement containing 4 kids in different rooms. Players can collect items from chests, which have a chance to contain various items. ### Script ```lua -- Configuration local MAX_PLAYERS_PER_LOBBY = 5 local LOBBY_COUNT = 4 local MAP_SIZE = 5000 local BASEMENT_SIZE = 100 -- Item Configuration local items = { ["Old Backpack"] = { chance = 68, price = 0 }, ["Medikit"] = { chance = 50, price = 0 }, ["Strong Axe"] = { chance = 30, price = 0 }, ["Good Axe"] = { chance = 45, price = 0 }, ["Bandage"] = { chance = 78, price = 0 }, ["Good Sac"] = { chance = 50, price = 0 }, ["Revolver"] = { chance = 28, price = 0 }, ["Old Flashlight"] = { chance = 70, price = 0 }, } -- Lobby System local lobbies = {} for i = 1, LOBBY_COUNT do table.insert(lobbies, {}) end -- Player Added Function game.Players.PlayerAdded:Connect(function(player) -- Assign player to lobby local lobbyIndex = math.floor((#game.Players:GetPlayers() + 1) / MAX_PLAYERS_PER_LOBBY) + 1 if lobbyIndex > #lobbies then lobbyIndex = 1 end table.insert(lobbies[lobbyIndex], player) -- Character setup player.CharacterAdded:Connect(function(character) -- Give player old backpack local oldBackpack = Instance.new("Backpack") oldBackpack.Name = "Old Backpack" oldBackpack.Parent = character -- Move player to spawn location character.HumanoidRootPart.CFrame = CFrame.new(0, 10, 0) end) end) -- Chest Generation local function generateChest(x, y, z) local chest = Instance.new("Part") chest.Name = "Chest" chest.CFrame = CFrame.new(x, y, z) chest.Size = Vector3.new(2, 2, 2) chest.Parent = game.Workspace -- Randomly select item local itemName = "" local rand = Random.new() local totalChance = 0 for item, config in pairs(items) do totalChance += config.chance end local roll = rand:NextNumber(0, totalChance) local currentChance = 0 for item, config in pairs(items) do currentChance += config.chance if roll <= currentChance then itemName = item break end end -- Add item to chest local itemInstance = Instance.new("StringValue") itemInstance.Name = itemName itemInstance.Parent = chest end -- Generate chests for i = 1, 10 do generateChest(math.random(-MAP_SIZE / 2, MAP_SIZE / 2), 10, math.random(-MAP_SIZE / 2, MAP_SIZE / 2)) end -- Basement Generation local basement = Instance.new("Part") basement.Name = "Basement" basement.CFrame = CFrame.new(0, -50, 0) basement.Size = Vector3.new(BASEMENT_SIZE, 10, BASEMENT_SIZE) basement.Parent = game.Workspace -- Kid Generation for i = 1, 4 do local kid = Instance.new("Part") kid.Name = "Kid" kid.CFrame = CFrame.new(math.random(-BASEMENT_SIZE / 2, BASEMENT_SIZE / 2), -60, math.random(-BASEMENT_SIZE / 2, BASEMENT_SIZE / 2)) kid.Size = Vector3.new(2, 2, 2) kid.Parent = basement -- Baby bed local bed = Instance.new("Part") bed.Name = "Bed" bed.CFrame = kid.CFrame - Vector3.new(0, 2, 0) bed.Size = Vector3.new(2, 1, 2) bed.Parent = basement end -- Item Collection game.Workspace.DescendantAdded:Connect(function(instance) if instance.Name == "Chest" then instance.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then local itemName = instance:GetChildren()[1].Name local itemInstance = Instance.new("StringValue") itemInstance.Name = itemName itemInstance.Parent = player.Backpack instance:Destroy() end end end) end end) ``` **Prompt for User Input** ------------------------- * Enter the maximum number of players per lobby: * Enter the number of lobbies: * Enter the map size: * Enter the basement size: * Enter the number of kids: * Enter the item configurations (chance and price): Example: ``` Enter the maximum number of players per lobby: 5 Enter the number of lobbies: 4 Enter the map size: 5000 Enter the basement size: 100 Enter the number of kids: 4 Enter the item configurations (chance and price): Old Backpack: 68, 0 Medikit: 50, 0 Strong Axe: 30, 0 Good Axe: 45, 0 Bandage: 78, 0 Good Sac: 50, 0 Revolver: 28, 0 Old Flashlight: 70, 0 ``` To generate scripts you need to add some information . you need to set a proper format
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